This page is a showcase demo — it presents Badi Digital's iOS app and game development service. The companies, data and scores are entirely fictional.
BadiDigital · App Demos
Request your own app

Showcase demo · iOS app & game

From idea to the App Store:
apps that actually work

The screens below are not design mockups — they are real captures from two apps compiled and run on an iPhone. One is a working booking app; the other is a game with 60 fps rendering and haptic feedback.

SwiftUI · native iOS iPhone + iPad compatible TestFlight beta distribution App Store release process included

1 · A working business app — booking flow

Built for a fictional business (“Blue Door”): service selection, specialist selection, a calendar that blocks out busy slots, and a confirmation summary. The same skeleton also works for order tracking, reservations, field service or membership flows.

Booking app: service list screen
Service selection · duration and price
Booking app: specialist selection with ratings and expertise tags
Specialist selection · rating and expertise
Booking app: date and time selection, busy slots blocked out
Date & time · busy slots blocked
Booking app: confirmation and summary screen
Summary and confirmation
Design language

Brand typography, a step indicator, cards that respond to touch, and a small celebration on confirmation — the difference between “it works” and “people enjoy using it”.

Connects to real data

This demo runs on sample data; yours connects to your own systems (calendar, CRM, inventory).

Notifications & reminders

Automatic reminders before appointments, plus cancellation and rescheduling flows.

Admin side

A separate view for the business: day plan, staff, occupancy reports.

2 · The game — “Ring”

A single-mechanic timing game: you tap when the shrinking ring lines up with the target circle. It was written for the showcase, but the game feel is real — 60 fps rendering, particle bursts on every hit, haptic vibration, and colors that heat up as your combo grows.

Ring game: start menu
Menu
Ring game: gameplay screen with score, combo and lives
Gameplay · score, combo, lives
Native performance

No engine library; rendered directly with SwiftUI Canvas — small footprint, fast launch.

Game feel

Particles, screen shake, three levels of haptics: the difference between “it works” and “it plays”.

Ready to grow

Leaderboards, levels, ads/subscriptions or reward mechanics can be added later.

How we work

1 · Scope

We write what the app does in one sentence: who does which job, and in how many taps.

2 · Working skeleton

The first version runs on a real device — not a screenshot, but an app we install in your hands.

3 · Beta distribution

Distributed to your team/customers via TestFlight and shaped by feedback.

4 · Release

App Store preparation, description and visuals, update cadence.

What should your app do?

An app that simplifies a task, a new channel to your customers, or an entirely new product — tell us about it, and within 1 business day we'll send you a written plan for how we'd build it.

Tell us about your project