Showcase demo · iOS app & game
From idea to the App Store:
apps that actually work
The screens below are not design mockups — they are real captures from two apps compiled and run on an iPhone. One is a working booking app; the other is a game with 60 fps rendering and haptic feedback.
1 · A working business app — booking flow
Built for a fictional business (“Blue Door”): service selection, specialist selection, a calendar that blocks out busy slots, and a confirmation summary. The same skeleton also works for order tracking, reservations, field service or membership flows.




Brand typography, a step indicator, cards that respond to touch, and a small celebration on confirmation — the difference between “it works” and “people enjoy using it”.
This demo runs on sample data; yours connects to your own systems (calendar, CRM, inventory).
Automatic reminders before appointments, plus cancellation and rescheduling flows.
A separate view for the business: day plan, staff, occupancy reports.
2 · The game — “Ring”
A single-mechanic timing game: you tap when the shrinking ring lines up with the target circle. It was written for the showcase, but the game feel is real — 60 fps rendering, particle bursts on every hit, haptic vibration, and colors that heat up as your combo grows.


No engine library; rendered directly with SwiftUI Canvas — small footprint, fast launch.
Particles, screen shake, three levels of haptics: the difference between “it works” and “it plays”.
Leaderboards, levels, ads/subscriptions or reward mechanics can be added later.
How we work
We write what the app does in one sentence: who does which job, and in how many taps.
The first version runs on a real device — not a screenshot, but an app we install in your hands.
Distributed to your team/customers via TestFlight and shaped by feedback.
App Store preparation, description and visuals, update cadence.
What should your app do?
An app that simplifies a task, a new channel to your customers, or an entirely new product — tell us about it, and within 1 business day we'll send you a written plan for how we'd build it.
Tell us about your project